qcfqcf1+2 d1+3/d2+4 ?dmg, OBT 1231+2 MMc b44 S! d/f+3 CLAYMORE m 22 / -14 / -4 PC, STc WS+3 Spinning Bear Kick m 18 / -9 / KD S!, H f,f+3 Alstomeria m 22 / -12 / 0 JG 3,3+4 Donkey Mm 15 / 1 / KD BT 3+4 Backturned Jaguar Step -- -- / -- / -- 도움을 요청하고 싶습니다. d/f+1,4~1 Thunder Barbaric mm 13 / -3 / 8 JGc GRAPPLING TECHNIQUES Front u/f+1+2 Falling Elbow Trip 1+2 #1 d/b+1+2 Headbutt Stomp m 26 / 3 / KD F# Walking Flea, (FLE) -- -- / -- / -- 1,2,1+2 Twin Jabs, Slasher hhm 10 / -9 / KD S! FC,d/f+2 TIGHT UPPER m 18 / -15 / JG JG COMBAT TECHNIQUES FC,U/B_U_U/F+4 High Flipkick m 14 / -21 / KD SS+3 Shattered Spine m 23 / -7 / KD ST WS+2,4~3 Demon Tornado mm 16 / -7 / KD b Manji Retreat, (BT) -- -- / -- / -- d/f+2 Jack Uppercut m 15 / -14 / JG JG Command Move Name Level SUF BF HF Comments d/f+3+4,1+2 Elbow Blaster mmmh 17 / -- / KD RD, #5 b+2,1 Jinmaku mm 15 / -5 / 1 ), f,f, d/f+1+2 -=- 7 Hits -=- 53 pts. SS+1 Hammer Smash h 20 / 8 / KD SS!c 2,4 PUNCH ROUNDHOUSE KICK hh 10 / -9 / KD S! d+1+2 Bear Rush, (PBS) m 16 / -9 / 0 d/f+3>2>1>4 Jab, Lowkick mhhL 14 / -13 / -2 2 Cutlass M 34 / -9 / JG JG f,f+3 Shredder Start m 15 / -17 / JG JG b,f+4 Lashing Squall h 18 / 6 / ST ST 2 Short Shoulder m 14 / -5 / 4 d/f+1,1 Cobra Strike mh 13 / -9 / 2 Back 1+3 Back Suplex - 3,1,4,2+4 Knee Cross Lock 1 #5: Stop at the 6th hit in the tenstring to transition into (PBS). f,f+3, b+2,4, d/f+1,4 (S! 4,(u_u/f)+3 Roundhouse, Flipkick hm 11 / -1 / KD ================ u Stand Up -- -- / -- / -- ========================= B+1+4 Lightning Hell Godfist Ub 63 / -- / KD (b_f)+2 Fisherman Slam -- -- / -- / JG #2, JG d/f+1,1 HOOK SPINNER mm 14 / -10 / 13 S! 3+4 (TAI) - -- / -7 / 6 d/f+1+2 TRANSMISSION, (DES) m 19 / -13 / 8 S! ~f Face Forward -- -- / -- / KD #8: Clipper will juggle on a Clean Hit and become a throw on a Counter-Hit. b+4 Crescent Slash, (BT) h 18 / -7 / 7 Front f,N,D/F+1+4 Reverse Arm Hyper 1 d/b+4 Low Slipkick l 20 / -12 / 4 2,2,2,2,2 RELENTLESS LOTUS BLADE hmhhM 12 / -10 / KD JGc b+3,1 DUST TAIL hh 16 / -4 / 15 S! d/f+1,1,1 Dancing Cobra mhm 13 / -10 / KD WS+2, b+4,3 (S! d+4 Long Sweep L 16 / -12 / -1 u/f+4, d/f+1, b+2,1,2 (S! -------------- ----------------- ----- ------------- -------- ), f,f, d/f+3,2>1 -=- 6 Hits -=- 55 pts. f,f+3+4 Belphegor Flip mM 21 / -11 / KD 1 Snake Jab h 10 / 1 / 8 f+1+2 Rocket Palm h 14 / -12 / KD 3~4, RLX 2, 1, d/f+1,1, b+2,4 (S! D (RLX) -- -- / -14 / -12 1,2 One-Two Punches hm 10 / -8 / 3 ~(D/B_D_D/F) (TRT) - -- / -52 / -7 d/f+2 Gut Punch m 15 / -12 / 4 U CUMULONIBI - -- / -- / -- u/b+1,2,2 GATE RIPPER mmm 16 / -37 / -25 fff 2xHCB3 59dmg 1.5bar, CH f4 ff iws4 d4f31+2 MMc 4 S! d/f+3 Sidekick m 14 / -11 / 1 4.1.3. FU/(FA_FT) 3+4 Spring Up -- -- / -- / -- b+1 Surging Elbow m 14 / -15 / KD f,f+1 Surge Elbow Hammer m 15 / -6 / KD 3 Left Sway Stance -- -- / -6 / 0 b+2 Offered Palm h 15 / -14 / -3 u/f+3,4,1+2 Grizzly Rush mmM 16 / -15 / KD d/f+1 Server Fist m 14 / 0 / 6 2+3 Paradox Turn, (MNT) - -- / -- / -- This list will help you quickly reference all available Tekken 7 characters, and how you can get your hands on your favourite ones. f+1+2 Jail Gate m 16 / -13 / 4 (d/f_WS)+2:4 Cross Injector mm 16 / -- / JG #1 d/f+3,2 Gaufrette Punch mh 18 / -9 / KD b+(1+3)_(2+4) Sky Drop Reversal UB 25 / -- / KD #3 D/B#+3,3,4 2 Sweeps, Kick llm 18 / -8 / KD 3 SALT SIDEKICK m 17 / -9 / 10 S!,SS!c,H 3,3 Double Torn mh 15 / -9 / 3 STc Back (1+3)_(2+4) Checkmate - #5: Opponent must be crouching for the throw to connect. QCF+2 Spirit Cannon h 15 / -8 / JG JG f Peekaboo Walk, (PKB) -- -- / -- / -- GRAPPLING TECHNIQUES 2 High Jab h 10 / 1 / 7 f+4,2,1>2 Crescent, 3P hmmm 23 / -12 / -1 d/f+4 Spin Axe Kick m 20 / -3 / 8 JGc 3 Stepping Razor h 14 / -11 / KD Back (1+3)_(2+4) Blindside Toss - -------------------------------- f,f+4 Flare Drive m 19 / -14 / KD #7 d/b+1,1 2 Gun Punches ll 12 / -12 / 9 ~D (BOK) -- -- / -7 / 4 SS+1+2 Spinning Axe Handle m 19 / 1 / KD b+2,1 High Left Reverse Jab hh 13 / -6 / 5 FC+1,1,1,2,d+1 Low Ending LLmmL 19 / -10 / 0 General Moves for Everyone (d_FC)+1,2,4 S-Mid Jabs, Sidekick SmSmm 10 / -14 / -3 Front QCF+1 Pyramid Driver 1 f,f+3 DASHING SPIN MIDKICK m 20 / -9 / 11 H,S!,SSc! RN+1+2 Ozuchi Strike m 24 / 9 / 32 Sample Combos QCF+2 Chakra Fist h 16 / -6 / JG JG b+4,3 Airstream mm 16 / -6 / 5 ~D (RLX) -- -- / -8 / 11 f,f+4 Somersault Flip M 23 / -1 / JG JG. WS+3,2 KNEE WRECKER COMBO Mh 13 / -9 / KD S!, STc N+2 Spark Sea Uppercut M 19 / -14 / JG JG 4,2 MOONLIGHT ASSASSIN Lh 22 / -9 / KD S!, SS!c fff DR 146dmg 3bar rage mishima dojo default wall reset, uf4 2f11+2 2f1xQCB1+21 W! 4 Right Sway Stance -- -- / -6 / KD 3+4 Spring Roll, (FD/Side) L 25 / -29 / KD f+1+2 Short Axe Handle m 15 / -9 / 2 STc 3+4,3+4,3+4 3rd Thrust UB 182 / KD / KD b BACKSTEPPING FLEA -- -- / -- / -- Front d+1+3 Scoop Driver 1 #5 b+3 Hades Heel M 27 / 1 / KD 1,2,3 Low Kick hhL 10 / -12 / 2 d/f+2, d/f+1, d/f+1, d/f+1, f+2,1+2 (S! 4 Right Sway Stance -- -- / -- / -- f+3 Oni Kick m 19 / -13 / 5 #3: The Taunt will parry a high or mid attack. u/f+4 Jumpkicker h 18 / -11 / -3 Street Fighter 5 Dragon Ball FighterZ Super Smash Bros. f+1+2 Tsuka Splitter m 18 / -7 / KD 2 Poison Chalice m 15 / -13 / JG JG d+2 Hydra Sweep L 20 / -15 / 0 1_(d+1) Roll, (FD/FAs) -- -- / -- / -- fff 2f3 d4f3 d4xHCB3xQCFQCF1+2 77dmg 2bar, CH df2 S! b+4,B+4 Force Kicker, (BT) mM 14 / 1 / 2 FC,d/f+2 Elbow m 14 / -17 / -7 2,4,3~4# Power Eruption hhm 12 / 14 / JG JG, #4 F (Drunken) -- -- / -22 / -9 #3: Reverses mid or high punch attacks. 2,1 2nd Sitting Punch ll 19 / -43 / -32 b+2 Transmitter Fist m 18 / -12 / -2 WR+1 Low Scooper l 16 / -12 / KD FC+1.1.1.12..2.3.44. QCF1xQCFQCF1+2 W! Jump 2 Air Attack Crack m 10 / ?? 2 Shred Upper, (DES) MMMM 20 / -8 / JG JG 1,1,3 Blind Scruff hmL 16 / -18 / -7 Snake Stance - (Snake) - 3+4 1,3 SPINE STRIKER mh 16 / -9 / KD ^9 Only in Tekken 5: DR. ^10 Only in Tekken 6: BR. d/f+1,4,1,2,2,2,1+2,1+2,1+2 Tenstring mmhhMLmMMM 1,2,1 Triple Punch String hhm 10 / -4 / 5 u/f,N+4 Delayed Hopkick m 29 / -13 / JG JG 3 Standing Highkick h 15 / -8 / 3 :1 Dokoku h 17 / -9 / KD #2 ============== 2,1,4 Snake Cannon hhh 10 / 7 / JG JG #5: Opponent must be lying on the ground for the attack to execute. WS+1+2 Generic Riser m 11 / -4 / 7 Front b+1+2 Irish Whip 2 SS Right Evasive Roll -- -- / -15 / -4 u~u/b Backflip -- -- / -- / -- 1,2 One-Two Claw hh 11 / -5 / 6 1,2 1-2 Punches hh 10 / -2 / 3 Back (1+3)_(2+4) Throat Punch - 3 Great War Kick m 14 / ?? f+2>3 Storm Kick hm 14 / -10 / 2 3 Left Sway Stance -- -- / -6 / 0 then the 1+2 will juggle the opponent. d/f+1>2>1 Uppercuts Stabs mhh 13 / -3 / 4 D/B#+3,3,3,3,3,3 6 Spinning Sweeps llllll 18 / -27 / -14 #4 b+1,D/B#+3,3,4 Spin, 2 Sweeps, Kick hllm 17 / -8 / KD D (RLX) -- -- / -16 / KD D/B#+3,3,3,4 3 Sweeps, Kick lllm 18 / -8 / KD Left (1+3)_(2+4) Argent Backbreaker 1 B Spinner Cancel -- -- / -18 / -- WS+4 Rising Kick m 11 / -4 / 7 1,2 Slap Wing hh 10 / -3 / 3 b+1 Sledge Pop h 12 / -9 / 2 H B CANCEL, SWORD FLASH m 22 / -15 / KD f+2 Overhead Rage Fist h 12 / 0 / 6 ), f,f+3, d/f+1, d/f+1, d+2,3, b+1+2 -=- 7 Hits-=- 46 pts. FC+1+2 Sword Flash m 8 / -16 / KD d/f+1,1 Pex Wrap mh 13 / -5 / 6 f+2,N+1,1 Mad Disaster hhm 16 / -12 / KD 4,4 Drop Kick mM 14 / -3 / ?? 1,1 1-2 Punches hh 10 / -6 / 5 b+1,4,3 Samba Party mmM 14 / -11 / 0 2 Drunken Punch m 18 / -7 / -9 b,b~u/b Runup Backflip, (BT) m 35 / 3 / KD AW #7: Raven will go into BT on a missed or blocked attack. #5: Demon Twister must hit in order for Hell's Gate throw to execute. Front f+3+4, b+1+2 Scruff Sieze - 1 Roll Out -- -- / -- / -- *Hold 1+2* Delayed Slash M 46 / 6 / JG JG 3,2 Gatling Strike mm 16 / -10 / 1 Back (1+3)_(2+4) Jumping Limb Break - #12 #4: Throw is broken with 1+2. #2: Attack is only possible after parrying a right punch. 1~[1],[1],[1] Punch Rush hhhh 10 / -7 / 8 b+2,1>4 Can-Can Kicks mmlh 15 / -6 / JG JG 1+2 Blaster Drill, (DES) mmMM 12 / 0 / KD d/b+1,4 DUST FLICKER mM 16 / -15 / -1 JGc 1+2 Manticore m 16 / -12 / 4 STc d/b+3 Shin Breaker L 21 / -20 / -4 Front (2+4)_(f+2+4) Cooler Shaker 1_2 b+1,2 TWIN AXE hh 12 / -5 / 8 S!, H 55: 20 pc4~ KND: KND: KND: Rage art: in rage hcb, f+3+4 Front f,f+1+2 Snake Mixer 1+2 (u/b_u)+4 Hopping Knee m 15 / -13 / KD d/f+3 Socket m 16 / -9 / 1 *Hold 2* (INT) - -- / -- / -- u/f+3,4 Soaring Hawk mm 28 / -8 / JG JG #7: Crane Defense will automatically hop over low kick attacks. U. d/f+(1+3)_(2+4) Reverse Arm Clutch Starter 1_2 #4: Charge acts same as 1+2+3+4 charge. 2,3 Phoenix Tail hh 12 / -6 / KD S! f,f+1+2 Palm Wall m 13 / -9 / KD WB WS+2 Combat Uppercut m 15 / -7 / JG JG FC+1,1,1 3rd Hammer LLm 19 / -12 / -1 b+4 Side Rib m 18 / -8 / 5 Command Move Name Level SUF BF HF Comments d/f+1 Gut Slugger m 15 / -7 / 9 b+3 Left Heel Lance m 16 / -10 / JG JG d4f3 d4f1xHCB3/4 59dmg ssr, close, CH ss3 d4f3 1 4 S! 4,3 Stepping Roundhouses hh 14 / -5 / 19 S!, H 1+2,2,2,2,2,2 Arm Lock Reversal *D.Jin, Jin, Paul, King, Nina* d/f+1+2 X-RAY SHOT m 25 / -12 / KD PC 3+4 Cartwheel Kick mM 23 / -6 / KD d/f+2~1 Twin Lifting Palms MM 15 / -13 / JG JG 2 Pushpalm h 12 / 1 / 7 Kuma d1+2 d1 cc b44 S! #7: Spin will parry a mid/high punch, then Xiaoyu spins behind the opponent. ------------- Can chain alternate Handstand Leans back-and-forth with u,N and d,N. b+3 Kodama M 21 / -10 / 1 1,f+1 Centurion Punches mm 15 / -3 / 3 b+2>3 Iron Low mL 17 / -11 / 0 / ?? f+3+4 Quick Spring Kick m 18 / -12 / KD d/b+1+3 Wake-Up Lariat 1 d/f+1>2>4 ROUNDHOUSE mhh 13 / -6 / KD S!, STc SSTier. 1+2 Spin Double Palm m 19 / -11 / KD b+4,3,2 Triple Crush mmm 14 / -12 / KD STc #2: The Fisherman Slam throw can only be executed if the Gutpunch hits. 1+2,4 Buzzsaw Boot mm 17 / -13 / 8 STc ~d/b (DES) Cancel -- -- / -- / -- B (HND) -- -- / -25 / -1 King will recover in BT position after a Rising Kickup. ~B (FLI) -- -- / 0 / 6 1,2,1 C-Uprock Hit hmm 10 / -11 / KD WB FD/FA 1+2 Bear Forward, (FD/FA) L 14 / -17 / KD f,f+1+2 Shadow Scissors m 15 / -9 / 10 S!,H,SS!c All rights reserved. d/f+2,4 Bolt Stunner mm 16 / -15 / KD WR+3 Running Slide, (RLX) L 24 / -24 / 6 JGc, 3+4 Macaco M 36 / -9 / KD d+1+2 Cossack Compactor l -- / -- / -- #2 3 Rave Sweep L 20 / -26 / JG JG u+1+2 (DFS) -- -- / -- / -- 4,1 REVERSE MAUL STRIKE mh 14 / -6 / KD S!, SS! WS+2 Rocket Uppercut m 14 / -8 / 3 u_d SIDESTEP -- -- / -- / -- Left (1+3)_(2+4) Dragon Screw 1 * NOTE: Instead of a Rising Kickup, b+3+4 will cause Paul and Steve 2,1 Billy Club mm 14 / -8 / 4 1,2 1-2 Punches hh 10 / -1 / 6 3+4,4 SPINNING DRAKE mmh 14 / -13 / 5 S! Front u/f+1+2 Jackhammer Face 1 f,f+3 Electric Shock m 18 / -8 / KD d/b+3,2 Bolt Cutter Lh 21 / -9 / JG S!, SS! WS+2 Rising Elbow m 14 / -8 / 8 Right (1+3)_(2+4) Tornado 2 ------------- 3+4 Bear Butt M 25 / -21 / KD #4 3+4 FLOWER FEET mm 18 / -6 / KD S!, SS!c f+2,f+1 Double Monster Hooks hh 16 / -9 / ST S!, ST Sample Combos 4 Underscoot, (FU/FT) L 23 / -9 / 12 b+4 Hitchugeri L 19 / -13 / -4 b+3,4>QCF+1+2 Birds and Beasts mhm 17 / -5 / KD 3+4 FANGYUAN KICK h 20 / -9 / KD PC, #8 2,3,4 Downlink hmL 12 / -13 / KD d+3 Knee Buster L 16 / -17 / -6 4 QUEEN NEEDLE L 18 / -23 / KD Jack-7 is the latest in a long line of fighting robots produced by G Corporation, with the first … 1+4,2 Gale lhh 14 / -2 / 9 ~B Boot Backup -- -- / -- / -- #3 1,3,2 Aggressive Front hhm 10 / -1 / 4 u+4~4 Leaping Boot, (RLX) h 18 / -3 / KD QCF+2,1 CROSS BAZOOKA hm 15 / -11 / KD Left (1+3)_(2+4) Waist Drop 1 Sample Combos B ROLL BACK -- -- / -43 / -- 3,4~4 Teep, Night Thunder mh 13 / 6 / JG H,S!,SS! f+4 Mid Snapkick m 16 / -8 / 4 STc b+2 Hertz Dagger, (DES) m 18 / -12 / 0 STc #4: Tiger attack will execute if the attack hits. d+2 Doom Gut m 15 / -9 / 2 Right (1+3)_(2+4) Knee Crusher 2 f,f+1+2 Tiger Stampede mSm 13 / -12 / JG RD, JG ), QCF+3, b+3,3, RLX 2,f+3 -=- 8 Hits -=- 68 pts. d/b+3 Sweeper Kick L 16 / -12 / -1 f+2>1>2 Makunasu Falls hmm 13 / -12 / 4 JGc ~f (Dragon) -- -- / -17 / 7 f+3~3 Thrust Sidekick m 20 / -16 / KD STc 1,3 Dual Highs hh 10 / -7 / 1 d/f+1,2,1,2 Max Overdrive mhhhh 14 / -18 / KD QCB+2,3 Light Fudouken, Un hM 20 / -8 / KD d/b+3+4,4 Slappy Slack mmh 30 / -6 / 8 1_2 Chain Punch Branch mhhhh 13 / -- / 7 f+4,3 Step-In Knee Combo mm 17 / -10 / 1 D# *Hold 1 sec. 1+2 Armbar - #4 requires 1 EX Bar: EX1: EX1 . ================= Position Command Throw Name Escape Comments 1,4 Jab, Highkick hh 10 / -8 / 16 ~U_D Sidestep Cancel -- -- / 9 / 10 ----------------------------- f+4,4 Right Sword, (RFF) hhh 8 / -6 / JG JG f+2>2>1+2 SPREAD BACKFIST hMm 12 / -13 / KD f+3+4 Nyoishou Dash -- -- / -- / -- d_u (Snake) -- -- / -- / JG WR+1 Flaming Arrow h 12 / 4 / KD QCF+1+2,2 GIANT BRAT mmm 15 / -15 / KD Cat Stance - (CAT) - b+3 : Auto Reverses Low Attacks and Command Throws f+2,3 Sidekick Stretch hh 12 / -12 / KD D/B#+3 Spinning Leg Sweep l 18 / -25 / -14 Command Move Name Level SUF BF HF Comments 1+2 Snake Pit m 17 / -7 / 6 #1, H 1,2 One-Two Punch hh 10 / -4 / 4 Position Command Throw Name Escape Comments u/f+1 GORILLA UPPER h 12 / -5 / 5 f+2,N+1 Angry Disaster hh 16 / -3 / 5 u/f+3,1 Phoenix Wing, (AOP) mm 15 / -4 / 8 1~1,1 Catapult hmm 10 / -14 / KD ~B (FLI) -- -- / 1 / 5 QCB+1+2,4 EX Fudouken, Ba hL 20 / -18 / KD Front (2+4)_(f+2+4) Hilt Smashdown 1_2 2,4,3+4 Thomas Flare mmLl 21 / -24 / KD #2 ================= 1,2 ARATAMA SLASH hM 15 / -8 / 3 d+3 EARWIG L 22 / -15 / 2 JGc 1 Blind Punch h 8 / -1 / 5 d/f+4,1+2 Cancer Tucker mm 14 / 1 / 5 JGc ~u_d Sidestep Cancel -- -- / -- / -- Face Up / Feet Towards f+4,1,4 Logic Bomb mhm 16 / -12 / KD H f+2 Signal m 14 / -9 / 2 1,1,1+2 Back Punches 1 f+1,2 1-2 Punches hh 20 / -4 / 5 Setsunagake Dash - (SET) - f+3 1 Tang Zhang m 24 / -6 / 4 #7 ------------------------------------------- 1,2>1 Ban Chiang hhm 10 / -10 / 3 f+3+4 Forward Roll -- -- / -- / -- b+1+2 JADE LOTUS m 20 / -26 / KD RA b+(3_4) Back Sway Stance -- -- / -- / -- d/b+3,d+4,4 CROSS CUTTER LLl 23 / -14 / 10 S! BF = Block Frames - If the opponent blocks the attack, this is the amount of d+3+4 C-Windmill LLl 23 / -13 / -2 WS+3 Soaring Knee m 15 / -13 / JG JG Front (2+4)_(f+2+4) 360 Degree Flip 1_2 b+3+4 Ruth Colony mm 23 / -14 / KD FC,d/f+2,1 SNAKE RAMPAGE mh 13 / -8 / KD S! B (HND) -- -- / -9 / 7 QCF - Quarter circle forward (Circle stick from Down to Forward) d/f+1,1+2 ESCALOPE POUND mM 14 / -12 / KD Front f,HCF+1 Giant Swing 1 #3 f+4 Circle Kick m 17 / -8 / 8 2,u/f+3 Fake Flip h 10 / -21 / -- 2 Jion Upwards Thrust M 15 / -7 / KD 4>3 Double Kick mM 14 / -12 / JG JG ~b (KNK) -- -- / -9 / 9 If he is struck by any high or mid attack, he grabs the opponent and slams them down into the floor. ~(U_D_F_B) Throw Cancel -- -- / -- / -- b,f+2>3 LASER SLICE mh 15 / -9 / KD 3,1,4,1+2,1+2 Rear Gatelatch 1 d/f+3+4 Frankensteiner, (BT) SM 28 / -17 / -6 #5 D (RLX) -- -- / -12 / -1 Front (2+4)_(f+2+4) Bottleneck 1_2 Front d/b+2+3 FIGURE-4 LEGLOCK 1+2_3+4 #2 QCF+1 ♥♥♥♥ Hammer h 15 / -3 / ST ST Side Approach - Face Up d/f+3 Mid Left Knee m 14 / -8 / 5 Left (1+3)_(2+4) Peritto Slow 1 #2: The first 3~3 kick has to either hit or be blocked in order for the 1+4, d/f+3,3,3,4 (S! If Nina techs Flipstomp that makes contact, Frames: +9 Block / +2 Hit ), f,f, d/f+1+2 -=- 64 pts. 4 NAGARAJAH KICK, (SCR) M 14 / -13 / JG JG, PC 1,2,1 Storming Flower hhm 10 / -9 / KD d+4 Spinsweep L 20 / -16 / -2 N (FU/FTs) -- -- / -- / -- FC,d/f+2,1 Lotus Slap ll 19 / -11 / 0 More spins = More damage. b+3 Kukusurasuto m 12 / -9 / 2 D/B#+2,2 2 Crouching Spins mm 15 / -9 / 2 2 Single Punch, (RFF) h 10 / 2 / 8 ~d Split - -- / -- / -- u/f+21.22.1.1+2.3..1..2.3+4 Tenstring hhhmmmLmhM b+3 Swingfoot M 17 / -15 / KD STc ~b,b Heel Cancel, (LFL) -- -- / -- / -- d+1+2 Flea Stance -- -- / -- / -- WS+1 Disoriented Fist m 13 / -7 / -1 d/b+1+2 Royal Slash M 25 / -16 / JG JG D/B#+2,2,2 3 Crouching Spins mmm 15 / -9 / 2 f+3 GUTBUSTER KICK, (LFL) m 19 / 4 / KD STc (d+3)_(d/f+3+4) Jichinsai Kick M 22 / -7 / KD ~f Kenpo Step -- -- / -- / -- #1: Can chain any backsway (QCB) move afterwards. -------------- ----------------- ----- ------------- --------
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